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ROLL - Game & Level Design Breakdown

ROLL is a visual, auditive and relaxing game experience designed for devices with a gyroscope !

This post showcases my game and level design process for the game.
My role during the game production was :

- Designing the core gameplay and the level design
- Creating every 2D assets
- Defining the global UX and leading some playtest sessions
- Programming the main interactions
- Communication and publishing of the game

ROLL was exhibited at the Indiecade 2019 and, at the Busan Indie Connect Festival 2021, it was awarded in two categories: "Excellence in Art" and "Excellence in Casual".

Itch.io : https://nicolaszelv.itch.io/roll
Google Play Store : https://play.google.com/store/apps/details?id=com.Bla.ROLL
Apple Store : https://apps.apple.com/us/app/roll-eyeventure/id1589532852

ROLL - Launch Trailer

World 1 - Pacing and camera transition

World 1 - Pacing and camera transition

World 1 - Fast pacing zone example

World 1 - Fast pacing zone example

World 1 - Interactive zone

World 1 - Interactive zone

World 2 - Fast pacing zone example

World 2 - Fast pacing zone example

World 2 - Satisfying interactions zone

World 2 - Satisfying interactions zone

World 3 - Interactions with the insects

World 3 - Interactions with the insects

World 3 - Slightly skill challenging zone

World 3 - Slightly skill challenging zone

World 4 - Physical interaction with the snails and antennas

World 4 - Physical interaction with the snails and antennas

World 4 - Fast pacing zone

World 4 - Fast pacing zone