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Level Design - TPS & Stealth Gameplay

Hi! Here is a level design exercise to showcase a Stealth and TPS gameplay.
For this project, I have first created the terrain from an height map. Then, I have chosen a specific location to work on and started greyboxing my level according to my one-liner, flow and gameplay intentions.
My goal was to simulate a 3 minutes mission of a 2A/3A game.
To polish the level, I finally did a last pass of level art and lighting.

Post-mortem :
My main error on this project was to rescale elements instead of using the brush editor. Unfortunately, some objects may see their UV resolution distorted on my video and screenshots, but I will definitely keep this in mind during my next projects!
I hope you enjoyed it!

Gameplay footage

Level Design description

Level Design description