Hi! Here is a level design exercise to showcase a Stealth and TPS gameplay.
For this project, I have first created the terrain from an height map. Then, I have chosen a specific location to work on and started greyboxing my level according to my one-liner, flow and gameplay intentions.
My goal was to simulate a 3 minutes mission of a 2A/3A game.
To polish the level, I finally did a last pass of level art and lighting.
My main error on this project was to rescale elements instead of using the brush editor. Unfortunately, some objects may see their UV resolution distorted on my video and screenshots, but I will definitely keep this in mind during my next projects!
I hope you enjoyed it!